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| Audio data from a sound object or a mixer can be accessed, processed and passed back to the audio engine and the audio engine will play the processed audio chunk. The sample program below just reads the PCM data from the sound object and find the peak value in each chunk and displays it to the user. Read more... |
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| A soundObject can be configured to receive data from user and that audio gets played. We can pass audio data using byteArray. Read More... |
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This tutorial showcases the audio panning property in Director 11.5. Audio Panning helps user to achieve the following
- Play mono or stereo audio on a 5.1 surround speakers with great quality.
- Control the contribution of the audio signal to each of the speaker to give a sense of direction to audio. Read More... |
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| One of the major enhancements in Director 11.5 is the Audio Enhancements. There are many new things happened with audio and in this tutorial we will discuss about how to create a mixer and associate a soundobjects to that mixer. So...what is this mixer and soundobject?... Read More... |
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| This
article outlines the steps in creating a simple Ping Pong game in Director. The
first step is the creation of a 3D cast member. Click on Windows in the Main
Menu and select Shockwave 3D, a 3D cast would be created in the cast Window,
rename the cast member as “3D World” and place it on sprite1. And then you can
start adding script to the 3D cast.
Read more... |
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| Most of the times, when we do any content using Adobe Director, it will be either for CD/DVD distribution or through web distribution which can be played using Adobe Shockwave Player. In the Pre-Director 11 era, there were certain tasks which we had to do manually which of course is time consuming... Read More... |
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| Whenever the content earlier to Director 11 is played, Adobe Shockwave Player needs to understand the version of the content to enable smooth playback of that content. For this purpose a new and efficient approach is adopted. Read More... |
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| Anti-aliasing text is the process of smoothening of edges such that text appears less jagged. Anti-aliasing text is a very important technique since too much of it might make text fuzzy and blurred and too little of it might make it appear jagged. Thus, the user needs to understand this and use the proper method based on the font used, font size used and application of it. Read More... |
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| This article outlines the use of XML parser
with the help of a simple Quiz game. The first is to design the UI for the
game for the Quiz. It can be divided mainly in the four types of screens :
the main screen, the main menu screen, the quiz screen and the result screen.
Read More... |
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| 3D physics in Director allows you to create a dynamic scene from a static 3D scene. Imagine you have created a ball and a floor model in your 3D world, inorder to create the bouncing effect, you need to move the ball towards the floor and detect collision at every frame instead the physics engine can be used to act like a middleware that handles your collision, motion and other interactions between the models. Read More... |
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| With Director 11, a new feature is introduced where we could save the properties of a w3d member during authoring or projector. Let’s try to use this capability and create a simple w3d editor. This might look like a simple application of this feature but I’m sure my developer friends out there would use this feature extensively to create cool applications :) Read more... |
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| With the addition of Bitmap Filters in Director 11, I’m sure it will open up many possibilities in Image Effects for Director Content. I’d like to discuss one such effect, may be a commonly used one, Ripple Effect. Read More... |
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| If you have fancy font with you and you think that add value to your content or you are developing content on windows and want to target for Mac users as well or vice-versa but fear that they might not have those font on there system. What you do then? Simple, Use option Insert àMedia Element à Font! Let’s call these recorded fonts as shock Font for further discussion. Read More... |
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The game explained here demonstrates the creation of various 3d models and how to make them targets, for purposes like shooting. Also we can learn about collision detection. To begin with, we need to initialize 3d cast member and a physics cast member. Using Window > Shockwave 3d , we can create a 3d cast member , which I name as “3dScene”. Now using Insert > Media Element > Physics, I initialize a physics cast member.I name it as DirPhyz. Physics is used here to make use of RigidBody concepts and make collision detection easier. Read More...
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| This article outlines the steps involved in developing a simple Puzzle Slider game using director. The first step involves importing the image cut into nine parts of equal sizes. After importing of cast members is done, place all the nine cast members onto the stage in jumbled order in the grid on the stage. Place two buttons on stage with the caption “Reset” and “Done”. Now, we are all set to kick- start the coding part.. Read More... |
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